Pacing

Immediately after work last night, I came home to drop my bike off and grab my laptop, then proceeded directly to the Mudhouse. I then spent around three and a half hours writing a page and a half long story. That averages out to about a word every 4.7 minutes. That’s how slowly I was writing.

It was grueling; I don’t think I’ve ever written that slowly before. But at the same time, I’m really happy with the result. I am in the process of developing a campaign setting for a D&D game, and this story is the first in a series that will set the stage for the campaign. I edited as I went, and it has no dialogue in it, which is a large part of what made it as difficult and short as it was. I was also developing characters, places, story arcs, names, and images as I went, and now that those are somewhat developed, I’m anxious to expound on them. I’m going to write some short pieces throughout this week that are pure description, just an image of a person or something, which should be a lot easier (and even shorter).

The page and a half I ended up with was an expansion on three paragraphs from an eighteen page short story I wrote a few years ago. Already, I can see a lot of points for further expansion from what I produced tonight.

I hope to make this exercise a weekly thing: going to the Mudhouse, writing, etc. If you have any interest in joining me for a creative evening, let me know (I’m looking at you, Brenda). It was a good time all-around.

I don’t think I can do it

I’ve been DMing (being the dungeon master for a game of Dungeons & Dragons) for around 7 years solid now, and I’ve been playing D&D for closer to 10 years. With Cody having moved to Florida, that puts our gaming group at 2 players and 1 DM, which just isn’t feasible for a good game, so I pretty much called it and decided not to run a game anymore. But I don’t know that I can do it. As I start to get back to work on my own creative projects, I think about how great they would be as a campaign setting. How I could get back to D&D the way it was when we  first started, before I bought the fancy campaign settings and we got the expansion books, back before everything got so complicated. Back to having one set of dice, some graph paper, a notebook, and our imaginations. No fancy pre-printed maps or campaign settings, no certificates and fake licenses, just straight-up, old school D&D.

It’d be a few months before I can be ready to start a new game with a new world, but I’m thinking about it. Maybe try and find some new/additional people to join in, run it either at Metagames or our apartment (which is feeling increasingly cramped), and just get back to basics. I just wish I knew people to invite (that I really liked). I don’t want to put an ad out and get some random person who’s a jerk, but the few people I know who game either already have a group or I don’t actually want to game with them. That or they’re too busy as it is.

We’ll see what happens, but I’m excited about the thoughts I’m developing regarding the world I’m building. It’s classic, but different, with some intriguing twists. I really need to get some more work done on it tonight or tomorrow night if things aren’t too busy, but I also need to start reading the next book for my mythology class, and my second block class starts next week. And there’s still work all day and FnC 3-4 nights a week. In the little off-time I have, it’s hard to force myself to sit down and do more work, however enjoyable it may be… I really look forward to this summer and dropping some of my current workload so I can work on other stuff that I’ve been wanting to do for years.